Metal Gear Solid V: the one-month review


The credits rolled 33 hours after I started playing Metal Gear Solid V: The Phantom Pain. That’s pretty long for most games, let alone a Metal Gear Solid game, but The Phantom Pain is a little different. I’d fought battles across continents, assembled a fearsome private militia, and defeated a terrifying enemy. Thirty-three hours across the course of a month. Fair enough.

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